42SH / UNIX SHELL
Developed a fully functional Unix shell in C. Features advanced parsing, process handling, job control, and custom built-ins.
I am currently a sophomore at EPITECH Lyon and am passionate about artificial intelligence. I have extensive experience with Unix systems and low-level development, and I enjoy optimizing software to maximize its efficiency.
Based in France, I have a particular interest in low-level systems and optimization. I enjoy gaining a deep understanding of how programs work, even if it means breaking them down and rebuilding their logic to improve them.
I have gained practical experience through a 5-month internship at EDF, where I developed applications to meet real business needs. Alongside this, I serve as President of Cobra, Epitech Lyon's coding club, where I organize activities and mentor students in programming projects.
If you want to explore more of my work,
you can visit my GitHub repository
Developed a fully functional Unix shell in C. Features advanced parsing, process handling, job control, and custom built-ins.
2.5D game engine built from scratch in C using raycasting techniques. Achieved top national ranking for performance and visual fidelity (Doom-inspired).
High-performance 2D flight simulator. Optimized collision detection using spatial partitioning to handle 30,000+ simultaneous entities at 60 FPS.